Look, I'm a huge MGS fan, always have been, I even liked MGS4 which I understand is a controversial opinion, but something isn't quite right here. The pricing for Ground Zeroes is ranging from 20-40 dollars, depending on platform of choice and digital vs retail. 20 dollars I kinda can accept, there is bonus missions and collectibles in there, but that price is only available for those who buy the digital version for Ps3/360.
As soon as you want the retail version on Ps3/360 or the digital version for Ps4/XB1 the price goes up to 30 dollars, then 40 dollars for the retail version for Ps4/XB1. Now I get that it's completely optional to go for the most expensive version out there but already the digital version for the Ps4/XB1 has a pretty daring price. 30-40 dollars for a 2 hour game is rather week, with bonus content or not.
Lets put this in perspective, shall we? Last year I bought Far Cry 3: Blood Dragon for 15 dollars, a standalone expansion to Far Cry 3. The campaign lasted about 6-8 hours while all the extra stuff, collectibles, clearing outposts and side missions added another 6-8 hours. That's a very good amount of content for 15 bucks. Now compare that to the 2 hour prequel chapter for MGS that you can pay up to 40 dollars for, am I the only one that thinks this kinda stinks?
I will still buy it, of course, since I want the full story for MGSV. Though I doubt I'll be buying it at release, I am yet to get a Ps4 and I do want the best possible version. I'll be seeing if I can get it on a sale or if they will still bundle it with MGSV: Phantom Pain later on.
"Well if you were going to buy it anyway then why rant?", simple, I just wanted to put this into perspective. A staff member from KojiPro attempted to defend the length by drawing comparisons to Journey and Dear Esther. Sure, they were also 2 hour games, however they were both also 15 dollars or less. I assume it's to late for them to change much at this point but I hope it doesn't become a "thing" for the future.
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Pissed you off, huh? |