Showing posts with label thoughts. Show all posts
Showing posts with label thoughts. Show all posts

Sunday, June 17, 2018

Post E3 2018 Thoughts and Highlights

So E3 2018 is done, games have been shown, interviews have been done, articles have been written, so much info out there for coming games many look forward to and so little time to pay attention to everything. As I'm not paid to do just that I will just share my thoughts on the stuff that stood out to me and that which I care about. I will cover as much as I can but don't expect this to be a full review for everything. 



EA started off E3 with their conference, and what can I really say about it. Not much to be honest, it's one of the few conferences I didn't watch live, in fact I didn't watch much of it at all. I skipped over the boring parts so I think I ended up watching maybe 5-10 minutes of it. I saw some Battlefield V, not a lot of footage but the Nordic looking map that was shown off was thrilling as I like seeing environments that remind me of where I actually live. Same reason I liked Alan Wake as the forests reminded me of the forests back home when I didn't live in an urban environment. It's oddly satisfying to me. As far as Anthem goes, the gameplay that was shown didn't do much for me, looks like another sci-fi shooter revolving around multiplayer and I just can't be bothered with that.

After EA Microsoft was up, and oh boy, I'm no MS fan, in fact I've never owned an Xbox and likely never will, but this was the best conference of E3 to me. It was entertaining, had a good flow, and most importantly, they showed off both Dying Light 2 and Cyberpunk 2077. Now I didn't get too excited for Cyberpunk 2077 since it was once again just a trailer showing off the world, sure it was nice looking but that's about it. Still want to see actual gameplay but everyone who has seen it has had their mind blown so it does sound interesting. Dying Light 2 was the real highlight for me as it has Chris Avellone behind it and that's all I need to know. I loved the gameplay in the first game, if that gets improved and gets a high quality story with impactful decisions then you can count me in.

Bethesda was next with their showing, now they probably had the cringiest conference during E3 and to be honest, I wasn't particularly wowed. Rage 2 looks fine if not a bit stale, not sure about it yet but I liked the first game (believe it or not) so I'm keeping an eye on it. There were a bunch of announcements I don't really care much about, I mean there were vague teasers for Doom Eternal and I think a Wolfenstein expansion but I don't have any particular opinions on them except "okay". The big thing was Fallout 76, an always online game with no NPC's centered around.. Something. I don't get what that game is about, is it about combat and crafting? I mean who asked for this game? Who have ever said that their favorite part of the Bethesda Fallout games were shooting and crafting? Sure, I get that many people wanted to play Fallout with a friend, but do they even want this? Is it really a Fallout game without a well told story, heavy decisions and a world populated with interesting intrigue? I don't know, because Bethesda have been frustratingly vague when describing it. Todd Howard and Pete Hines are annoyingly good at giving non-answers. Though enough of that, they also announced Starfield as a next gen game and Elder Scrolls VI, interesting they would do that when they're so far off but I agree with the people who have been saying they did it to soothe over the worries that they're going online focused with Fallout 76.

Then I watched Devolver Digital and Square Enix back to back. Now to be honest I didn't watch the Devolver conference for the games but for the crazy show they put on. I just loved how they made fun of casual gamers who spend crazy money on silly microtransactions. Just a lovely show with a few games that honestly do look kinda fun. Don't remember any of their names though. As far as Square Enix goes I liked the Shadow of the Tomb Raider gameplay, looks really interesting but after that my attention went elsewhere and I missed most of it. I didn't even look away for long it was just that their showing was really short. Oh well.

Moving on to Ubisoft next, their conference was decent but out of all the things they showed what stood out most to me was the games they didn't show. I was hoping to see a new Splinter Cell game and Watch Dogs 3 but they were nowhere to be seen. Suppose Assassin's Creed: Odyssey looked fine and all but I am yet to play Origins so I have some catching up to do on that front. Still miss Aisha Tyler, she was a real highlight of Ubisoft's past  conferences but it seems like she's not returning. Which makes me sad.

What about the PC Gaming show then? Well, I didn't watch it. Don't care.

Now the final conference I watched was Sony, no I didn't watch Nintendo, their style of games just don't appeal to me so I'll only be talking about Sony from here on. Their conference or show, whatever they wanna call it, was poorly structured and boring, but man were the games they showed off impressive. We finally saw gameplay for several of their titles for the first time, The Last of Us: Part II being the first on the line. Truly impressive stuff, the animation was top notch, so much so that a Tomb Raider lead called it fake, but the gameplay was improved upon as well. I really look forward to playing this bad boy in whatever distant year they please to release it. Of course, there was some controversy about the kiss between Ellie and Dina. As far as silly controversies go this is a silly one, not only should people have expected it as Ellie and Riley kissed in the Left Behind DLC but ND, and Druckmann specifically, have openly said that Ellie is indeed gay. The only thing I could think about when watching it, seeing Ellie so warm and happy, is that Dina is super dead. Like she has to die, and I can't wait to see the Youtube reactions when they play that part. It's gonna be spicy stuff, my dudes and dudettes.

I believe Ghost of Tsushima was up next, now this game looked absolutely stunning. The visuals are to die for. Not only that, the gameplay looked really nice, I'm not a fan of over the top hack and slash games so seeing a more slower paced and grounded combat system was pure joy for me. One thing that kinda put me off was the very American sounding female ally that shows up during the demo so I'm glad to see there will be the option for Japanese voice overs. Overall, I liked everything I saw from it. There were other games shown off as well, but I wasn't really impressed, not really into Spider Man and as far as Kingdom Hearts go both the more realistic graphics for the Pirates of the Caribbean characters go and the weird choice to mute all sound but the voices in the trailers to highlight the music was jarring to me. Death Stranding looked neat though, gave off some walking simulator vibes but I don't care, I want this game and I want it ASAP. It looks delightfully weird and I'm very much into it.

Final words, I wasn't blown away by E3 this year but one or two games did make me squeal from delight which is really all you can hope for. I think this year's event was really... Safe in some regards. It upheld the status quo of EA being disappointing, Bethesda getting all sorts of attention, Ubisoft being Ubisoft with all the cringe that goes with it, Devolver being memes incarnate, Sony making weird decisions but ultimately leaving people satisfied, Microsoft flexing their wallet, PC Gaming and Square making little noise. Not the best E3 but certainly not the worst.

Thursday, September 28, 2017

Red Dead Redemption 2 - Second Trailer Reactions

So the second trailer for Red Dead Redemption 2 dropped today, I'll leave a link at the end for those interested but for now I wanted to give my first reactions on it in words. I know it's a novel concept to write about it instead of making a whole video on it but lets get to it.
Mr. Arthur Morgan
First off, we find out that the protagonist is one Arthur Morgan, a dude who sure looks the part of a capable outlaw. Now I do wanna note that he does in every way appear to be an outlaw unlike the protagonist of the first game, John Marston. He is indeed quite the contrast to Mr. Marston, not only does he seem to enjoy being bad more but he's also a different figure, that is he's more physically intimidating. I do look forward to seeing him interact with the world as he doesn't really seem like the kind of guy to be pushed around easily.

I do think there's a reason for such a seemingly dark character, I wouldn't be surprised if he at some point was a more redeemable character but the changed up a bit after the release of Gta V. What I mean with that is that with Gta V Trevor Phillips was introduced and his psychotic persona became extremely popular so I wouldn't be surprised if this fact influenced Morgan of RDR2. Now I don't think he'll be going full psycho but I do think Trevor did encourage Rockstar to make a meaner character than they'd normally do. Personally, I like him, I've seen some negative comments towards him but I'm excited to see more of his persona. I suspect he's not all around bad but perhaps put on a tougher persona when in "outlaw mode".

Outside of Morgan, we didn't really see that much as it was a short trailer. I mean we did see glimpses of hunting (with a bow no less), horse taming and heists. Though the heists did look quite cinematic so I hope you can still rob stuff outside of main missions. We did see one big thing though, Dutch van der Linde, which with other released info has confirmed that it is indeed a prequel that is centered around Dutch's gang. I was skeptical there would be a lot to explore but it does seem to be so far back with plenty of colorful characters to make it interesting.

Not sure there's that much more to comment on story speculations. I do however want to comment on the types of comments I've read in the comment sections on Youtube, Twitter and so on. Fun conspiracy theories that I will hastily debunk. Lots of comments about Abigail being the mysterious blonde woman, to that I say, Abigail had black hair and wasn't a badass gunslinger. Next, lots of people are thinking the boy Morgan threatens in the trailer is a young Marston, first off John's mother died at childbirth and he was found by Dutch while in an orphanage so no dice. I've also seen comments linking Morgan to MacFarlane, that he would be related but as his name is Morgan it's also quite unlikely and reaching to make a connection. As are all the comments calling anyone with a beard Uncle (the drunk hanging around at Marston's farm towards the end of RDR).

That would be all, if you haven't already check out the trailer and get back to me perhaps if you see something interesting. Here's the trailer for those interested;
RDR2 Trailer 2

Wednesday, March 16, 2016

Deadpool (2016) Thoughts

I recently watched Deadpool, figured I'd give my two cents on it. Not gonna be long or very spoilery except for one detail which is a personality trait for the main villain that don't make any sense. With that said lets do this.

It's a good and fun movie, nothing more and nothing less. Pretty impressive considering the "suits" apparently had little faith in it and it didn't get that much of a budget (compared to other big superhero movies). Was more violent and had more sexual humor than I had anticipated, which I enjoyed because I've become so used to watching movies with neither these days. Good to be surprised every once in awhile in a very non-surprising world is all I'm saying.

As far as the actors go I can't really complain, Ryan Reynolds did a superb job as Deadpool and everyone else was more or less alright. Really hated TJ Miller's character though, well maybe not the character as much as Miller himself. Perhaps it was the way he talked or his overall behavior but I hated every moment he was featured. Hopefully this character dies violently in the sequel, no it's not gonna be enough to just have him not be there I wanna see him get brutally murdered at this point.

While I'm not gonna go too deep into the plot I will say that I enjoyed it for its simplicity, there weren't a lot of characters to keep track of and it was all kept pretty straightforward and personal. Something superhero movies these days have a hard time doing. Hopefully they manage to keep the next movie somewhat simple so it doesn't get too crazy, yes more plot wouldn't hurt but don't overdo it.

Speaking about the plot I was a bit surprised that the Wolverine movie didn't come into play at all. I had guessed that the ending battle from that movie would be skimmed over after Wade agreed to the program and that he'd wake up in the ruins of wherever that last battle took place. Doesn't really matter in the end, I guess it was for the best to ignore that part as he had abilities and all that wasn't really Deadpool anyway.

However what was a part of this movie was the villain, and I'd like to discuss him a tiny bit. First of all here's the only spoiler in this blog entry, he didn't feel anything. Like any physical pain or emotions, would've been interesting except that he does seem to do just that. Otherwise he wouldn't get so upset or personal with Deadpool to the degree that he does in the movie. And he did end up being a bit boring in the end, why do the bad guys in these movies always turn out to be so... Gray?

Finally I'd just like to say that I'm just very glad that this movie happened. Deadpool deserved a proper movie adaptation. Unfortunately movie producers will likely learn the wrong lessons from it, watch and see if needless raunchy jokes or violence gets forced where it doesn't belong just because it worked in Deadpool. Just Watched. But yes, I liked this movie, I'd recommend it.

Friday, March 11, 2016

Fallout 4: Thoughts and Criticism

I've just finished my very first playthrough of Fallout 4 and I'd like to share my thoughts on the whole thing. Not a review as I'm a bit late to the party and overall I'll keep it pretty simple and personal. Also don't worry, I don't intend to drop any spoilers. 

Also, if you don't feel like reading, feel free to watch my video version of this "review":

It may sound weird that I finished the story of Fallout 4 just now, I mean it's been out a long time and all. The thing is for once I enjoyed it so much I didn't want it to end, in the past I've never been the biggest Bethesda fan so I've never dragged their games out any longer than I've had to. Let me elaborate, in Bethesda's previous games like Skyrim and Fallout 3 I've felt the writing and gameplay was rather poor.

Sure they were very open and all that but I need the game to be enjoyable to play if I'm going to enjoy everything else it has to offer. I just couldn't get into their previous games because they felt so stiff in every way, the worlds felt like amusement parks where I interacted with robots and so on. Fallout 4 however did elevate itself to such a level it no longer felt weird, for once the writing was pretty solid and the gameplay was highly enjoyable. I've spent a lot of time just exploring the world without a real objective which I've just never done before in a Bethesda game.

In many ways to me Fallout 4 is a promise of a bright future where I too will be able to get into their games. I say that because it's obviously not perfect, yes I enjoyed it a lot but lets talk about the things I want improved or added. Speaking of additions, settlement building was added to Fallout 4 this time around and it was an aspect I really enjoyed and put many hours into. It's fun but again not perfect, some settlements where just too small to really matter and there were just too many of them.

Fallout 4 effectively welcomed me into the Bethesda fanclub

The way I'd like to see this aspect handled in the future is fewer player controlled settlements but deeper mechanics. I'd like for them to matter more, if I basically own the wasteland I want it to mean something. Would be fun to have some politics involved in this, think of Fallout New Vegas where you could choose to take everything over yourself, this is something I would've liked to see here. Yes I know that's what the Minutemen storyline is all about but they're not really yours to control. What I guess I'm getting is that I want to see a Gta style rise to power where you reach a point where you're a big deal, a point where caravan guards no longer treat you like some ragtag wastelander peasant.

I know Bethesda makes big games and I know you can do insane amounts of things in them, but if there's one thing they've yet to master it's to make the world respond to you in a way that you feel like you matter. Fallout New Vegas (again) did this pretty well, you were given feedback to your actions, if you killed members of Ceasar's Legion at first sight then you'd reach a point where you're vilified in their eyes, you could also become idolized by different factions and communities. In short it felt like your presence was acknowledged.

Moving on, to again bring up the Minutemen aspect, if you want you can pretty quickly in the game become the Minutemen General. A nice title, yet it feels hollow that even after having literally every settlement available under your control you still need to take care of everything yourself. It feels like the next step for Bethesda is to look into micro management, wouldn't be too far fetched considering they've added a big new mechanic such as settlement building. Let me send troops to defend settlements, to take over settlements, to sabotage the enemy or clear out raider camps. Just let me feel like the leader I've worked so hard to be.

Now to bring up something completely different, vehicles. I know there's both negative and positive opinions on this but I really feel vehicles could be a good addition to Fallout. Now I don't think they'd work well in Fallout 4 in particular but they could be added to improve future installments. How, you may ask? Well Fallout 4 felt very dense, not really a bad thing in most cases but this is Fallout, you're supposed to feel like you're in a post-apocalyptic wasteland, yet it feels too "alive". You walk two feet and you stumble upon yet another settlement or otherwise inhabited location. Some breathing room between points of interests would go a long way to capture the feel of the original games and a vehicle would be more useful.

Of course I also bring up vehicles for another reason, in a near future a patch will be released that overhauls the survival mode, one way it does this is by removing fast travel. One point against vehicles I always hear is that you miss out the sense of exploration, that you'd just race past everything interesting. Now my counter point is that fast traveling does this to a much higher degree, at some point the world gets very small as there's no reason to actually wander around anymore. You're just going from loading screen to loading screen. My solution would be to completely remove fast travel, apart from maybe certain locations like Witcher 3, but instead introduce vehicles that allows you to travel faster between locations while exploring the wasteland in between.

Could work a bit like the power armor does in Fallout 4, speaking of which, the power armor in Fallout 4 was both a hit and a miss. First, I do like that this time around it felt like a big, powerful piece of armor. Secondly, not a fan of the Fusion Core system, I get that they wanna limit it somehow to make sure you don't abuse such a valuable asset. I mean it's really against the lore that their batteries only last 30 minutes, it's just wrong in that regard. What I'd suggest is reduce their level of protection so they're not quite as overpowered and don't sprinkle them around the wasteland like they've done here. I'm fairly certain that it can be balanced without messing up the lore much.

There's two more points I'd like to address in this already lengthy piece, the dialogue and choices. Now let it be know that I actually liked having a voiced protagonist, if I spend an hour creating my character I like to see him interact with those around him. What I don't like is that I suddenly can't interact with anyone after having done their quest. What I refer to is that I've literally completed every quest in the game and there's no one I can talk to anymore except traders and those who give radiant quests. Oh and by the way a small thing about that I'd like to see someone but faction characters give out these quests, as an example that chem salesman in Diamond City could always have more ingredients for the player to collect.

Fallout 4 can be pretty lonely

As far as choices go, and this will be my final issue, I would've liked to see a more open story. Now I do feel this was the most well written and interesting story ever to be in a Bethesda game but because it was about searching for your son you're automatically written to be a good character. Even the companions reflect this, there's not a single companion that's outright evil, even Fallout 3 had this so it baffles me that this time around being good (more or less) is your only option. Not that it had to be that way, I could easily see how instead of being a force for good the events in the game would lead the protagonist on a more violent and evil path. Though as I don't wanna spoil much I won't go deeper into that, I would however like to see in the future that you don't define my character this much from the start. Like the voice actor even sounds so kind it's hard to be an evil bastard even if you try.

There you have it, my thoughts on Fallout 4 and where they can go from here. I am very excited for it as I did enjoy playing it a lot. I had spent about 200 hours on my first playthrough and I want more, to me that's a testament to how good the game is.

Friday, February 26, 2016

The Revenant Thoughts

So I went to see The Revenant recently that stars Leonardo DiCaprio and Tom Hardy (among others) and is directed by Alejandro González Iñárritu. Powerful acting and visuals made the whole thing a fairly pleasing experience and I'd shortly like to share a few thoughts on it all.



The first thing I noticed right away is that the acting is really solid all around, at no point was I put off or taken out of the experience by bad acting. Very rarely do you see a movie where everything is this "tight", which made it all the more impressive. DiCaprio is of course the main attraction in this movie and the man sure delivers an unforgettable performance to be remembered for a mighty long time. Truly remarkable.

Beautiful shots and visuals were also offered, while it's a brutal movie it's never afraid to show of the beauty of the natural world. I don't care who you are but when you watch this, regardless of the brutal conditions, part of you will consider leaving civilized life for untouched wilderness because of what you'll see here, of only for a moment. Overall outstanding visuals that you don't really see in other more mainstream movies.

Now I don't only have praise for this movie, there was a subplot with the Indians that were hunting for the chief's daughter that wasn't that well developed or interesting. I guess it motivated them to hunt for the "heroes" and so on but they felt uneven as they at times were hellbent on killing everything and at times appeared rather peaceful. Really the one aspect I don't feel was well done for this movie.

Furthermore, I'm not really sure it's a movie that you need to watch more than one time. Yes I'm happy I went to see it, like I'd recommend watching this piece of art at least once in your life, but I can't really do more than that. Reckon it's hard to make one man's journey that interesting but once you've seen it there's not really enough to keep you going back. Guess not everyone really likes to watch movies more than once anyway but I do and if you're like me you might not wanna invest in owning this movie later on.

Still, I liked it for what it was and I'm happy it exists and that I got to see it. Movies like this doesn't come around very often so do go see it, especially if you're tired of the usual Hollywood take on "true events".

Wednesday, October 28, 2015

STAR WARS: Battlefront III - Beta Impressions [VLOG]

Sharing both my positive and negative thoughts on the open beta for STAR WARS: Battlefront III. I'm a bit late to this party I know but the game isn't released yet so here goes. 

Friday, October 9, 2015

Wednesday, September 2, 2015

MGSV: The Phantom Pain - Collector's Edition Thoughts

Finally we live in a world where Metal Gear Solid V: The Phantom Pain is available for anyone who wants it (and can afford it, obviously). I've waited years to play this, naturally I felt compelled to get the Collector's Edition for this game as it's the end of an era of MGS games directed by the legendary Hideo Kojima. 

I wanted to share some thoughts on the overall package, I'm likely to write a review of it at some point but as I'm not a professional journalist it's not something to be expected anytime soon or when it arrives to be particularly well written. Probably will be pretty biased as well, but, I digress... Lets start with what's actually included in this Collector's Edition!

The following things were included:
- MGSV: The Phantom Pain
- Collectible Steelbook
- Half Scale Replica of Snake's Bionic Arm
- Map
- MGSV: TPP Collector's Disc
- Additional Game Content (DLC...)

The Bigg Boss figurine was not included in the box but was bought from Play Arts Kai

Now I got the EU version, I'm aware that not everyone have gotten DLC codes in their box but I got them. Though only the Day One codes for the singleplayer worked (for now). I assume that the Metal Gear Online codes will work once it actually launches.

The arm is of course the main attraction among the other trinkets, it's really cool visually and the fingers are pretty flexible. My only complaint would be that the fingers are a bit, hm, "floppy", would've been nice if they were a bit more 'stiff'' so they'd be better for posing. Though it's not too bad as it is, at least it doesn't feel like you're breaking them as you move them around.

The map is also quite big, showing of the Afghanistan and Africa level, I haven't really looked into the details as I do want to leave some surprises for when I actually play the game.. But it's good, nothing to complain about as far as quality goes, pretty standard issue paper map. The rest is what you'd expect, well I don't exactly know what's on the "Collector's Disc" but if I were to guess it's some "making off"-thing, gonna check that out later at some point to make sure.

Overall I'm pretty happy with my decision to get this. It's a neat package that while it may have been overpriced (though today, what isn't?) is rather neat. I'm sure that whatever doubts over value there may be will vanish as soon as I've gotten more familiar with the game.

Also, here's my unboxing video if you care to watch:




I will be trying to stream as much of the game as possible via Twitch, I know that anyone interested in the game will be trying to avoid spoilers but I'm just putting it out there; http://www.twitch.tv/crazycat690

Also you can find me on twitter @crazycat690

Friday, June 19, 2015

E3 2015 Thoughts and Winners

Best E3, like, ever! It has to be said before going more in-depth, it was a great show and many unbelievable surprises. It was so much fun seeing old and new games doing their best to impress. With that said, lets get to the meatier stuff! Do note that these are my opinions and I do focus on the stuff I was personally interested in.

I started watching Bethesda's E3 conference at 5:00 am Finnish time, and I'm glad I did. They started off with Doom 4 which was looking really good. Cannot complain about neither graphics nor gameplay, it was fun to see. They had a bit of stuff I didn't care about in the middle, like the Elder Scrolls online thing but they also showed off a lot of Fallout 4, and what can I say about that? It looks damn good, gameplay looks very fun with combat that they've actually put effort into this time around and they have a crazy amount of customization options. Lets just say it's hard to say that Fallout 4 isn't your kind of game because there's just so many options on how to play it. I suppose I should also mention that I can't wait to see more of Dishonored 2, I loved the first game so I do also expect great things from this game.

Moving on, the next conference I watched was Microsoft. I seem to be quite alone in this but their conference was pretty boring. Sure, they had good stuff like announcing backwards compatibility and, yeah. Don't get me wrong they showed games like Halo 5, Gears 4 and Forza 6 but those are franchises I've never been very fond of so they were pretty forgettable. The one game I was interested in that they showed was The Rise of the Tomb Raider (silly title though) but that demo was really disappointing. Very linear, scripted and the same old "shit breaks" kind of set piece gameplay that's just not very fun. They did the same with when they showed off the reboot as well, I thought that game was going to suck big time yet it's one of my favorite games from that year.

However, if we're talking about an outright bad conference, lets check out EA. If you wanna go to sleep, this is where it's at. They were smart saying every now and then how long until the reveal of Battlefront 3, because that was really the only reason to watch their show. Sure they had the new Need For Speed which looked neat enough, but it was really Star Wars: Battlefront 3 that people were most excited about. They also showed off the new Mass Effect: Andromeda game, but there's not much to talk about there either, EA really should've waited to announce a few of their projects because it seems like they aren't even nearly ready to talk about their games yet. Better luck next year.

Maybe it was because I had just watched EA's snoozefest, but Ubisoft had a really good conference, or shall I say an entertaining one. With a good host and good games to show off, with highlights being The Division and Ghost Recon: Wildlands. Curiously enough with only a brief CGI trailer for Assassin's Creed: Syndicate, though I suppose that by now everyone knows what AC is. And lets not forget For Honor which also looks really interesting, new IP with a more realistic take on sword battles. Overall, good job to Ubisoft!

Next up, my personal favorite of E3 2015, Sony. Where to start, the first thing they did was reveal The Last Guardian which people have been waiting for forever. Almost unreal to see it again, and no mercy was given as they showed off a new IP, Horizon: Zero Dawn, with some impressive looking gameplay. The announcements kept coming, Final Fantasy 7 remake in the works and Shenmue 3 is also to be revived. Finally, they showed off more Uncharted 4 gameplay which looked really grand, more open and so detailed. To think that they still have plenty of studios still working on unannounced titles is really exciting. Sony really won me over this E3.

Nathan Drake in action!

As far as Nintendo and Square Enix goes, I don't have much to say. Nintendo's show was cute, sure, but I don't really saw anything worth of note. Square Enix then again showed stuff like Just Cause 3, but their speakers were so dull I just couldn't feel enthusiastic about their games. Seriously, if they don't care about what they're talking about then why should I? Charisma is really important in these situations, next time I hope they have speakers that actually care about our amazing medium.

Final words then, so this year Sony "won" E3 for me, however this year it was so great that I can't really say someone had the best show. All I can say is that EA, Nintendo and Square Enix still have a lot to learn, the rest all had good stuff going on. In the end it's the gamers that won, we will be getting so many quality experiences in these coming years it's insane. Hope you, yes you reading this, are just as excited as I am to be a gamer in this day and age!


You can also find me on twitter @crazycat690